Version: 2017.3

CommandBuffer.SetComputeMatrixArrayParam

매뉴얼로 전환
public void SetComputeMatrixArrayParam (ComputeShader computeShader, string name, Matrix4x4[] values);
public void SetComputeMatrixArrayParam (ComputeShader computeShader, int nameID, Matrix4x4[] values);

파라미터

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Value to set.

설명

Adds a command to set a matrix array parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.