Version: 2017.3

Rigidbody.AddRelativeTorque

매뉴얼로 전환
public void AddRelativeTorque (Vector3 torque, ForceMode mode= ForceMode.Force);

파라미터

torque Torque vector in local coordinates.

설명

Adds a torque to the rigidbody relative to its coordinate system.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.

Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.

See Also: AddTorque, AddRelativeForce.

// Rotate an object around its Y (upward) axis in response to
// left/right controls.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public float torque; public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

void FixedUpdate() { float turn = Input.GetAxis("Horizontal"); rb.AddRelativeTorque(Vector3.up * torque * turn); } }

public void AddRelativeTorque (float x, float y, float z, ForceMode mode= ForceMode.Force);

파라미터

x Size of torque along the local x-axis.
y Size of torque along the local y-axis.
z Size of torque along the local z-axis.

설명

Adds a torque to the rigidbody relative to its coordinate system.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.

Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.