public void SendMessageUpwards (string methodName, object value= null, SendMessageOptions options= SendMessageOptions.RequireReceiver);

파라미터

methodNameThe name of the method to call.
valueAn optional parameter value to pass to the called method.
optionsShould an error be raised if the method doesn't exist on the target object?

설명

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

The receiving method can choose to ignore the argument by having zero parameters. If options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.

Note that messages will not be sent to inactive objects (ie, those that have been deactivated in the editor or with the SetActive function).

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void ApplyDamage(float damage) { print(damage); } void Example() { gameObject.SendMessageUpwards("ApplyDamage", 5.0F); } }