Method group is Obsolete

ProceduralMaterial

class in UnityEngine

/

다음으로부터 상속:Material

매뉴얼로 전환
Obsolete

설명

Class for ProceduralMaterial handling.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string floatRangeProperty = "Saturation"; public float cycleTime = 10; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { ProceduralMaterial substance = rend.sharedMaterial as ProceduralMaterial; if (substance) { float lerp = Mathf.PingPong(Time.time * 2 / cycleTime, 1); substance.SetProceduralFloat(floatRangeProperty, lerp); substance.RebuildTextures(); } } }

상속된 멤버

변수

colorThe main material's color.
doubleSidedGIGets and sets whether the Double Sided Global Illumination setting is enabled for this material.
enableInstancingGets and sets whether GPU instancing is enabled for this material.
globalIlluminationFlagsDefines how the material should interact with lightmaps and lightprobes.
mainTextureThe material's texture.
mainTextureOffsetThe texture offset of the main texture.
mainTextureScaleThe texture scale of the main texture.
passCountHow many passes are in this material (Read Only).
renderQueueRender queue of this material.
shaderThe shader used by the material.
shaderKeywordsAdditional shader keywords set by this material.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

CopyPropertiesFromMaterialCopy properties from other material into this material.
DisableKeywordUnset a shader keyword.
EnableKeywordSets a shader keyword that is enabled by this material.
FindPassReturns the index of the pass passName.
GetColorGet a named color value.
GetColorArrayGet a named color array.
GetFloatGet a named float value.
GetFloatArrayGet a named float array.
GetIntGet a named integer value.
GetMatrixGet a named matrix value from the shader.
GetMatrixArrayGet a named matrix array.
GetPassNameReturns the name of the shader pass at index pass.
GetShaderPassEnabledChecks whether a given Shader pass is enabled on this Material.
GetTagGet the value of material's shader tag.
GetTextureGet a named texture.
GetTextureOffsetGets the placement offset of texture propertyName.
GetTextureScaleGets the placement scale of texture propertyName.
GetVectorGet a named vector value.
GetVectorArrayGet a named vector array.
HasPropertyChecks if material's shader has a property of a given name.
IsKeywordEnabledIs the shader keyword enabled on this material?
LerpInterpolate properties between two materials.
SetBufferSets a named ComputeBuffer value.
SetColorSets a named color value.
SetColorArraySets a color array property.
SetFloatSets a named float value.
SetFloatArraySets a float array property.
SetIntSets a named integer value.
SetMatrixSets a named matrix for the shader.
SetMatrixArraySets a matrix array property.
SetOverrideTagSets an override tag/value on the material.
SetPassActivate the given pass for rendering.
SetShaderPassEnabledEnables or disables a Shader pass on a per-Material level.
SetTextureSets a named texture.
SetTextureOffsetSets the placement offset of texture propertyName.
SetTextureScaleSets the placement scale of texture propertyName.
SetVectorSets a named vector value.
SetVectorArraySets a vector array property.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.