index | Quality index to set. |
applyExpensiveChanges | Should expensive changes be applied (Anti-aliasing etc). |
Sets a new graphics quality level.
The list of quality levels can be found by going to Edit > Project Settings > Quality. You can add, remove or edit these.
no example available in C#
Note that changing the quality level can be an expensive operation if the new level
has different anti-aliasing setting. It's fine to change the level when applying in-game
quality options, but if you want to dynamically adjustquality level at runtime, pass
false to applyExpensiveChanges so that expensive changes are not always applied.
When building a player quality levels that are not used for that platform are stripped.
You should not expect a given quality setting to be at a given index. It's best to query
the available quality settings and use the returned index.
See Also: GetQualityLevel.