width | Width of texture in pixels. |
height | Height of texture in pixels. |
depth | Depth of texture in pixels. |
format | Texture data format. |
mipmap | Should the texture have mipmaps? |
Create a new empty 3D Texture.
3D textures can be thought of as a box of pixels, with width, height and depth. Note that large textures can consume a lot of memory, for example a 1024x512x256 texture with TextureFormat.ARGB32 format and no mipmaps will consume 512MB of memory.
See Also: SetPixels, SetPixels32, Apply functions.