Experimental: this API is experimental and might be changed or removed in the future.

AnimatorJobExtensions.BindSceneProperty

매뉴얼로 전환
public static Experimental.Animations.PropertySceneHandle BindSceneProperty (Animator animator, Transform transform, Type type, string property);

파라미터

animatorThe Animator instance the method is called on.
transformThe Transform to target.
typeThe Component type.
propertyThe property to bind.

반환

PropertySceneHandle The PropertySceneHandle representing the new binding.

설명

Create a PropertySceneHandle representing the new binding on the Component property of a Transform in the scene.

You can bind a property that doesn't exist yet. For example you can bind a property on a MonoBehaviour that will be added later dynamically. In this case, you need to manually resolve the handle after adding the MonoBehaviour on the GameObject, using ResolveAllSceneHandles.