Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.BindComponent

매뉴얼로 전환
public void BindComponent (Component component);

파라미터

componentThe component to bind.

설명

Adds bindings for all the properties of component.

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Animations;

public class BindComponentScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

// Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponent(transform); recorder.BindComponent(GetComponent<BoxCollider>()); } }