This fills out the size header of a message begun with StartMessage(), so that it can be send using Send() functions.
using UnityEngine; using UnityEngine.Networking;
public class ExampleScript : MonoBehaviour { void Start() { short myMsgType = 444;
NetworkWriter writer = new NetworkWriter(); writer.StartMessage(myMsgType); writer.Write("test data"); writer.FinishMessage(); } }
See NetworkWriting for another code example.