value | The object to write. |
buffer | The byte buffer to write. |
count | The number of bytes in the byte buffer to write. |
offset | The byte buffer array element to start writing from. |
msg | The network message to write. |
This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.
using UnityEngine; using UnityEngine.Networking;
public class ExampleScript : MonoBehaviour { void Start() { short myMsgType = 444;
NetworkWriter writer = new NetworkWriter(); writer.StartMessage(myMsgType); writer.Write("test data"); writer.FinishMessage(); } }
See NetworkWriting for another code example.