public void Apply (bool updateMipmaps= true, bool makeNoLongerReadable= false);

파라미터

updateMipmapsWhen set to true, mipmap levels are recalculated.
makeNoLongerReadableWhen set to true, system memory copy of a texture is released.

설명

Actually apply all previous SetPixel and SetPixels changes.

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

See Also: SetPixel, SetPixels functions.

using UnityEngine;

public class Example : MonoBehaviour { public Cubemap cubeMap;

void Start() { cubeMap.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); // Do more changes to the faces... cubeMap.Apply(); // Apply the stuff done to the Cubemap. } }