Experimental: this API is experimental and might be changed or removed in the future.

AnimatorJobExtensions.BindSceneProperty

매뉴얼로 전환
public static Experimental.Animations.PropertySceneHandle BindSceneProperty (Animator animator, Transform transform, Type type, string property);
public static Experimental.Animations.PropertySceneHandle BindSceneProperty (Animator animator, Transform transform, Type type, string property, bool isObjectReference= false);

파라미터

animatorThe Animator instance the method is called on.
transformThe Transform to target.
typeThe Component type.
propertyThe property to bind.
isObjectReferenceisObjectReference need to be set to true if the property to bind does access an Object like SpriteRenderer.sprite.

반환

PropertySceneHandle The PropertySceneHandle representing the new binding.

설명

Create a PropertySceneHandle representing the new binding on the Component property of a Transform in the Scene.

You can bind a property that doesn't exist yet. For example you can bind a property on a MonoBehaviour that will be added later dynamically. In this case, you need to manually resolve the handle after adding the MonoBehaviour on the GameObject, using ResolveAllSceneHandles.