UnityEventTools.AddStringPersistentListener

매뉴얼로 전환
public static void AddStringPersistentListener (Events.UnityEventBase unityEvent, UnityAction<string> call, string argument);

파라미터

unityEventEvent to modify.
callFunction to call.
argumentArgument to use when invoking.

설명

Adds a persistent, preset call to the listener.