매뉴얼
스크립팅 API
unity3d.com
Version:
2019.3
2023.2
2023.1
2022.3
2022.2
2022.1
2021.3
2021.2
2021.1
2020.3
2020.2
2020.1
2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
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매뉴얼
스크립팅 API
언어:
한국어
English
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한국어
스크립팅 API
Version:
2019.3
2023.2
2023.1
2022.3
2022.2
2022.1
2021.3
2021.2
2021.1
2020.3
2020.2
2020.1
2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
Versions with this page:
Versions without this page:
Supported
Legacy
RenderTargetSetupConstructor
매뉴얼로 전환
public
RenderTargetSetup
(
RenderBuffer
color
,
RenderBuffer
depth
);
public
RenderTargetSetup
(
RenderBuffer
color
,
RenderBuffer
depth
, int
mipLevel
);
public
RenderTargetSetup
(
RenderBuffer
color
,
RenderBuffer
depth
, int
mipLevel
,
CubemapFace
face
);
public
RenderTargetSetup
(RenderBuffer[]
color
,
RenderBuffer
depth
);
public
RenderTargetSetup
(RenderBuffer[]
color
,
RenderBuffer
depth
, int
mipLevel
);
public
RenderTargetSetup
(RenderBuffer[]
color
,
RenderBuffer
depth
, int
mip
,
CubemapFace
face
);
파라미터
color
Color Buffer(s) to set.
depth
Depth Buffer to set.
mipLevel
Mip Level to render to.
face
Cubemap face to render to.
설명
Constructs RenderTargetSetup.