public Animations.AnimatorState AddState (string name);
public Animations.AnimatorState AddState (string name, Vector3 position);

파라미터

nameThe name of the new state.
positionThe position of the state node.

반환

AnimatorState The AnimatorState that was created for this state.

설명

Utility function to add a state to the state machine.

The state asset that is created is added as a sub asset of the state machine. The API returns an AnimatorState which you can use to add transitions.
An example showing usage of this API can be found at the AnimatorController page.


public void AddState (Animations.AnimatorState state, Vector3 position);

파라미터

stateThe state to add.
positionThe position of the state node.

설명

Utility function to add a state to the state machine.

This function pushes an Undo operation.