Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetAccelerationStructure

매뉴얼로 전환
public void SetAccelerationStructure (string name, Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure);

파라미터

nameThe name of the RayTracingAccelerationStructure being set.
nameIDthe ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID.
accelerationStructureThe value to set the RayTracingAccelerationStructure to.

설명

Sets the value for RayTracingAccelerationStructure property of this RayTracingShader.