Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrixArray

매뉴얼로 전환
public void SetMatrixArray (string name, Matrix4x4[] values);
public void SetMatrixArray (int nameID, Matrix4x4[] values);

파라미터

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valuesThe matrices to bind the local matrix array property to.

설명

Sets the value for a local matrix array property of this RayTracingShader.