Experimental: this API is experimental and might be changed or removed in the future.

PaintContext.ScatterHeightmap

매뉴얼로 전환
public void ScatterHeightmap (string editorUndoName);

파라미터

editorUndoNameUnique name used for the undo stack.

설명

Applies an edited heightmap PaintContext by copying modifications back to the source Terrain tiles.

Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain. ScatterHeightmap will perform this copy, and mark the modified areas for normal map update next frame. This function will also create a delayed action to rebuild collision, physics, pixel error metrics, visibility bounding boxes, and grass, tree, and detail positions.

This function is called internally by TerrainPaintUtility.EndPaintHeightmap.

See Also: PaintContext.GatherHeightmap and PaintContext.ApplyDelayedActions.