CullingResults.ComputePointShadowMatricesAndCullingPrimitives

매뉴얼로 전환
public bool ComputePointShadowMatricesAndCullingPrimitives (int activeLightIndex, CubemapFace cubemapFace, float fovBias, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out Rendering.ShadowSplitData shadowSplitData);

파라미터

activeLightIndexThe index into the active light array.
cubemapFaceThe cubemap face to be rendered.
fovBiasThe amount by which to increase the camera FOV above 90 degrees.
viewMatrixThe computed view matrix.
projMatrixThe computed projection matrix.
shadowSplitDataThe computed split data.

반환

bool If false, the shadow map for this light and cubemap face does not need to be rendered this frame.

설명

Calculates the view and projection matrices and shadow split data for a point light.