TextureImporter.GetPlatformTextureSettings

매뉴얼로 전환
public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality, out bool etc1AlphaSplitEnabled);

파라미터

platformThe platform for which settings are required (see options below).
maxTextureSizeMaximum texture width/height in pixels.
textureFormatFormat of the texture for the given platform.
compressionQualityValue from 0..100, equivalent to the standard JPEG quality setting.
etc1AlphaSplitEnabledStatus of the ETC1 and alpha split flag.

반환

bool True if the platform override was found, false if no override was found.

설명

Get platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo 3DS" and "tvOS".

using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
using System.Collections;

public class DisplayInfo : EditorWindow { [MenuItem("PlatformSettings/GetSettingsForAndroid")] static void GetAndroidSettings() { string platformString = "Android"; int platformMaxTextureSize = 0; TextureImporterFormat platformTextureFmt; int platformCompressionQuality = 0; bool platformAllowsAlphaSplit = false;

TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath("Assets/characters.png"); if (ti.GetPlatformTextureSettings(platformString, out platformMaxTextureSize, out platformTextureFmt, out platformCompressionQuality, out platformAllowsAlphaSplit)) { Debug.Log("Found some overrides for platform: " + platformString); } } }

public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality);

파라미터

platformThe platform whose settings are required (see below).
maxTextureSizeMaximum texture width/height in pixels.
textureFormatFormat of the texture.
compressionQualityValue from 0..100, equivalent to the standard JPEG quality setting.

반환

bool True if the platform override was found, false if no override was found.

설명

Get platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo 3DS" and "tvOS".


public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat);

파라미터

platformThe platform whose settings are required (see below).
maxTextureSizeMaximum texture width/height in pixels.
textureFormatFormat of the texture.

반환

bool True if the platform override was found, false if no override was found.

설명

Get platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo 3DS" and "tvOS".


public TextureImporterPlatformSettings GetPlatformTextureSettings (string platform);

파라미터

platformThe platform whose settings are required (see below).

반환

TextureImporterPlatformSettings A TextureImporterPlatformSettings structure containing the platform parameters.

설명

Get platform specific texture settings.

Returns the parameters for the chosen platform. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo 3DS" and "tvOS".