Version: 2020.1
언어: 한국어
public static Avatar BuildHumanAvatar (GameObject go, HumanDescription humanDescription);

파라미터

go Root object of your transform hierachy. It must be the top most gameobject when you create the avatar.
humanDescription Humanoid description of the avatar.

반환

Avatar Returns the Avatar, you must always always check the avatar is valid before using it with Avatar.isValid.

설명

Create a humanoid avatar.

The avatar is created using the supplied HumanDescription object which specifies the muscle space range limits and retargeting parameters like arm/leg twist and arm/leg stretch. See Also: HumanDescription.