Version: 2020.1
언어: 한국어
public void SetMatrix (string name, Matrix4x4 val);
public void SetMatrix (int nameID, Matrix4x4 val);

파라미터

name Variable name in shader code.
nameID Property name ID, use Shader.PropertyToID to get it.
val Value to set.

설명

Set a Matrix parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrixArray, SetTexture, SetVector, SetVectorArray.