Version: 2020.1
언어: 한국어

Material.GetTextureScale

매뉴얼로 전환
public Vector2 GetTextureScale (string name);
public Vector2 GetTextureScale (int nameID);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Gets the placement scale of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, SetTextureScale.