Version: 2020.1
언어: 한국어

MonoBehaviour.OnPlayerConnected(NetworkPlayer)

매뉴얼로 전환

설명

Called on the server whenever a new player has successfully connected.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private int playerCount = 0; void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port); } }