Version: 2020.1
언어: 한국어

RenderQueue

enumeration

매뉴얼로 전환

설명

Determine in which order objects are renderered.

This way for example transparent objects are rendered after opaque objects, and so on.

See Also: Material.renderQueue, Shader.renderQueue, subshader tags.

변수

BackgroundThis render queue is rendered before any others.
GeometryOpaque geometry uses this queue.
AlphaTestAlpha tested geometry uses this queue.
GeometryLastLast render queue that is considered "opaque".
TransparentThis render queue is rendered after Geometry and AlphaTest, in back-to-front order.
OverlayThis render queue is meant for overlay effects.