faceSize | Cubemap face size in pixels. |
cubemapCount | Number of elements in the cubemap array. |
format | Format of the pixel data. |
mipmap | Should mipmaps be created? |
linear | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. |
Create a new cubemap array.
Usually you will want to set the colors of the cubemaps after creating it.
Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.
Note that this class does not support CubemapArray creation with a Crunch compression TextureFormat.