Version: 2020.2
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVectorArray

매뉴얼로 전환
public void SetVectorArray (int nameID, Vector4[] values);
public void SetVectorArray (string name, Vector4[] values);

파라미터

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The array of vectors to set.

설명

Sets a vector array uniform.

The vector array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the vector array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalVectorArray must be used.