Version: 2020.2
언어: 한국어
public static bool BlendCubemap (Texture src, Texture dst, float blend, RenderTexture target);

파라미터

src Cubemap to blend from.
dst Cubemap to blend to.
blend Blend weight.
target RenderTexture which will hold the result of the blend.

반환

bool Returns trues if cubemaps were blended, false otherwise.

설명

Utility method to blend 2 cubemaps into a target render texture.