Version: 2020.2
언어: 한국어
public void SetGlobalMatrix (string name, Matrix4x4 value);
public void SetGlobalMatrix (int nameID, Matrix4x4 value);

설명

Add a "set global shader matrix property" command.

When the command buffer will be executed, a global shader matrix property will be set at this point. The effect is as if Shader.SetGlobalMatrix was called.