Version: 2021.2
언어: 한국어

LightEvent.BeforeScreenspaceMask

매뉴얼로 전환

설명

Before directional light screenspace shadow mask is computed.

Directional lights when using non-mobile shadows "gather" shadowmap into a screenspace buffer and do PCF filtering during this step. Later on actual object rendering just samples this screenspace buffer.

This light event executes command buffers when the screen-space mask render target is set and cleared, and the shadow cascade parameters are set. Note that the shadow mask is not yet computed.