nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Sets a global matrix property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties
block).
See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.