Version: 2022.1
언어: 한국어

BuildPipeline.BuildCanBeAppended

매뉴얼로 전환
public static CanAppendBuild BuildCanBeAppended (BuildTarget target, string location);

파라미터

target The BuildTarget to build.
location The path where Unity builds the application.

반환

CanAppendBuild Returns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build.

설명

Checks if Unity can append the build.