Version: 2022.1
언어: 한국어

EditorUtility.SetDefaultParentObject

매뉴얼로 전환
public static void SetDefaultParentObject (GameObject defaultParentObject);

파라미터

defaultParentObject The GameObject to set as the default parent object.

설명

Sets the default parent object for the active Scene.

When a GameObject is created or dragged into the Scene, the GameObject is automatically parented by the default parent. The default parent object can be set per scene.

See Also: EditorUtility.ClearDefaultParentObject.