Enable the LockBufferForWrite and UnlockBufferAfterWrite methods on the GraphicsBuffer. CAUTION: when using this flag, ensure that you do not introduce memory read/write hazards.
With this flag, the buffer can be updated at any time using GraphicsBuffer.SetData and equivalent functions. The GPU can also copy to or write to the buffer.
The buffer can be written to directly from the CPU using GraphicsBuffer.LockBufferForWrite. For more information, see GraphicsBuffer.LockBufferForWrite.
This mode might place the buffer in the CPU visible GPU memory or in GPU visible CPU memory depending on a platform.
See Also: GraphicsBuffer GraphicsBuffer.LockBufferForWrite.