nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
name | The name of the property. |
bool Returns true if the ShaderLab file assigned to the Material has this property.
Checks if the ShaderLab file assigned to the Material has an Integer property with the given name.
See Also: MaterialPropertyBlock, HasProperty, HasFloat, HasTexture, HasBuffer, HasColor, HasConstantBuffer, HasMatrix, HasVector.