Version: 2022.1
언어: 한국어
public void GetVertices (NativeArray<Vector3> outVertices);

파라미터

outVertices The destination vertex positions array.

설명

Populates an array with the vertex positions from the MeshData.

The destination array must have at least vertexCount elements. Unity will convert vertex position data into Vector3 format if needed. See Also: Mesh.GetVertices, HasVertexAttribute, Mesh.AcquireReadOnlyMeshData.