What kind of per-object data to setup during rendering.
At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining PerObjectData flags.
See Also: DrawingSettings, ScriptableRenderContext.DrawRenderers.
None | Do not setup any particular per-object data besides the transformation matrix. |
LightProbe | Setup per-object light probe SH data. |
ReflectionProbes | Setup per-object reflection probe data. |
LightProbeProxyVolume | Setup per-object light probe proxy volume data. |
Lightmaps | Setup per-object lightmaps. |
LightData | Setup per-object light data. |
MotionVectors | Setup per-object motion vectors. |
LightIndices | Setup per-object light indices. |
ReflectionProbeData | Setup per-object reflection probe index offset and count. |
OcclusionProbe | Setup per-object occlusion probe data. |
OcclusionProbeProxyVolume | Setup per-object occlusion probe proxy volume data (occlusion in alpha channels). |
ShadowMask | Setup per-object shadowmask. |