Version: 2022.1
언어: 한국어

RenderTargetBindingConstructor

매뉴얼로 전환
public RenderTargetBinding (Rendering.RenderTargetIdentifier colorRenderTarget, Rendering.RenderBufferLoadAction colorLoadAction, Rendering.RenderBufferStoreAction colorStoreAction, Rendering.RenderTargetIdentifier depthRenderTarget, Rendering.RenderBufferLoadAction depthLoadAction, Rendering.RenderBufferStoreAction depthStoreAction);
public RenderTargetBinding (RenderTargetIdentifier[] colorRenderTargets, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, Rendering.RenderTargetIdentifier depthRenderTarget, Rendering.RenderBufferLoadAction depthLoadAction, Rendering.RenderBufferStoreAction depthStoreAction);
public RenderTargetBinding (RenderTargetSetup setup);

파라미터

color Color buffers to use as render targets.
depth Depth buffer to use as render target.
colorLoadAction Load actions for color buffers.
colorStoreAction Store actions for color buffers.
depthLoadAction Load action for the depth/stencil buffer.
depthStoreAction Store action for the depth/stencil buffer.

설명

Constructs RenderTargetBinding.