Version: 2022.1
언어: 한국어
public void GetChannels (int dataSize, out NativeArray<ushort> indices, out NativeSlice<Vector3> vertices, out NativeSlice<Vector2> texcoords);
public void GetChannels (int dataSize, out NativeArray<ushort> indices, out NativeSlice<Vector3> vertices, out NativeSlice<Vector2> texcoords, out NativeSlice<Vector4> tangents);
public void GetChannels (int dataSize, out NativeArray<ushort> indices, out NativeSlice<Vector3> vertices, out NativeSlice<Vector2> texcoords, out NativeSlice<Vector4> tangents, out NativeSlice<Vector3> normals);

파라미터

dataSize Size to be reserved for the NativeArray.
indices NativeArray of indices.
vertices NativeSlice of vertices.
texcoords NativeSlice of texture coordinate for channel 0.
tangents NativeSlice of tangents.
normals NativeSlice of normals.

설명

Get/Set an array of mesh data of SpriteShapeRenderer.