Sets texture importers settings from TextureImporterSettings class.
using UnityEngine; using UnityEditor;
// Automatically convert any texture with "SingleChannel" // in its path into a single channel texture, and set it to use the red color channel.
class SingleChannelPreprocessor : AssetPostprocessor { void OnPreprocessTexture() { if (assetPath.Contains("SingleChannel")) { TextureImporter textureImporter = (TextureImporter)assetImporter; textureImporter.textureType = TextureImporterType.SingleChannel; TextureImporterSettings settings = new TextureImporterSettings(); textureImporter.ReadTextureSettings(settings); settings.singleChannelComponent = TextureImporterSingleChannelComponent.Red; textureImporter.SetTextureSettings(settings); } } }
See Also: TextureImporter.ReadTextureSettings.