namespaceId | ContentNamespace identifier. |
filePath | Path of the archive on disk. |
prefix | Mount point identifier. Set to an empty string if no prefix should be used. |
ArchiveHandle Returns an operation handle that references the archive.
Loads all files in an archive to a mount point.
The mounted files can only be accessed through APIs that use Unity's virtual file system such as AsyncReadManager. They cannot be accessed through the C# file I/O.