name | The name of the property. |
nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
bool Returns true if the ShaderLab file assigned to the Material has this property.
Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.
See Also: MaterialPropertyBlock, HasProperty, HasFloat, HasTexture, HasColor, HasConstantBuffer, HasInt, HasMatrix, HasVector.