Version: 2022.3
언어: 한국어

Material.SetTextureOffset

매뉴얼로 전환
public void SetTextureOffset (string name, Vector2 value);
public void SetTextureOffset (int nameID, Vector2 value);

파라미터

nameID Property name ID, use Shader.PropertyToID to get it.
name The name of the texture property as defined in the shader. For example: "_MainTex".
value Texture placement offset.

설명

Sets the placement offset of a given texture. The name parameter is defined in the shader. This method creates a new Material instance.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_TextureName", new Vector2(offset, 0)); } }