nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Get a named float value.
See Also: SetFloat, Materials, ShaderLab documentation, Shader.PropertyToID.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer> (); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); } }