Version: 2023.1
언어: 한국어

Material.SetPropertyLock

매뉴얼로 전환
public void SetPropertyLock (string name, bool value);
public void SetPropertyLock (int nameID, bool value);

파라미터

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_SrcBlend".
value The desired lock state.

설명

Sets the lock state of a property for this material.

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. Note that this method is Editor-only.

See Also: Material.GetPropertyLock, Material.IsPropertyLockedByAncestor.