Version: 2023.1
언어: 한국어
public void Action (int instanceId, string pathName, string resourceFile);

파라미터

instanceId The instance ID of the edited asset.
pathName The path to the asset.
resourceFile The resource file string argument passed to ProjectWindowUtil.StartNameEditingIfProjectWindowExists.

설명

Unity calls this function when the user accepts an edited name, either by pressing the Enter key or by losing the keyboard input focus.