collider | A collider used to calculate the minimum distance against all colliders attached to this Rigidbody2D. |
ColliderDistance2D
The minimum distance of collider
against all colliders attached to this Rigidbody2D.
Calculates the minimum distance of this collider
against all Collider2D attached to this Rigidbody2D.
The provided collider
will be check against all Collider2D attached to this Rigidbody2D and the minimum distance from all attached Collider2D will be returned.
The provided collider
and at least one Collider2D attached to this Rigidbody2D must be valid for the returned ColliderDistance2D to be valid i.e. the Collider2D should not be disabled and must contain collision shapes and the provided collider
must not be NULL. You can check if the returned value is valid by checking ColliderDistance2D.isValid.
See Also: Physics2D.Distance and Collider2D.Distance.
thisPosition | The position to use for this Rigidbody. |
thisAngle | The rotation to use for this Rigidbody. |
collider | A collider used to calculate the minimum separation against this Rigidbody. |
position | The position to use for the specified collider . |
angle | The rotation to use for the specified collider . |
ColliderDistance2D
The minimum distance of collider
against all colliders attached to this Rigidbody2D.
Calculates the minimum distance of this collider
against all Collider2D attached to this Rigidbody2D.
The provided collider
will be check against all Collider2D attached to this Rigidbody2D and the minimum distance from all attached Collider2D will be returned.
The provided collider
and at least one Collider2D attached to this Rigidbody2D must be valid for the returned ColliderDistance2D to be valid i.e. the Collider2D should not be disabled and must contain collision shapes and the provided collider
must not be NULL. You can check if the returned value is valid by checking ColliderDistance2D.isValid.
NOTE: The positions and angles used here represent the position of the Rigidbody2D the respective Collider2D is attached to. If the Collider2D is offset from the center of mass then the Collider2D will use the same offset. This can be confusing so it is recommened that only Collider2D that align with the center of mass are used. If not then you must take this into account. If the specified collider
is not attached to a Rigidbody2D, this call cannot be used and will result in a warning.
See Also: Physics2D.Distance and Collider2D.Distance.