Version: 2023.1
언어: 한국어
public void Reset ();

설명

Stops data collection and clears collected samples.

Sets Count to 0 and WrappedAround to false and stops collection.

using Unity.Profiling;
using UnityEngine;

public class ExampleScript : MonoBehaviour { ProfilerRecorder recorder;

void OnEnable() { recorder = new ProfilerRecorder("MyMarker", 1); recorder.Start(); }

void OnDisable() { recorder.Dispose(); }

void Update() { recorder.Reset(); recorder.Start(); }

void LateUpdate() { Debug.Log("MyMarker costs between Update and LateUpdate, ms: " + recorder.CurrentValue); } }

Note:

If Reset is used every frame, the LastValue and LastValueAsDouble properties will be 0.