center | The center of the box. |
halfExtents | The half size of the box in each dimension. |
orientation | The rotation of the box. |
direction | The direction in which to sweep the box. |
distance | The maximum length of the cast. |
queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. |
Creates a BoxcastCommand.
This command is run in the default physics scene.
physicsScene | The physics scene to run the command in. |
center | The center of the box. |
halfExtents | The half size of the box in each dimension. |
orientation | The rotation of the box. |
direction | The direction in which to sweep the box. |
distance | The maximum length of the cast. |
queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. |
Creates a BoxcastCommand.
center | The center of the box. |
halfExtents | The half size of the box in each dimension. |
orientation | The rotation of the box. |
direction | The direction in which to sweep the box. |
distance | The maximum length of the cast. |
layerMask | A LayerMask that is used to selectively ignore Colliders when casting a box. |
Creates a BoxcastCommand.
This command is run in the default physics scene.
physicsScene | The physics scene to run the command in. |
center | The center of the box. |
halfExtents | The half size of the box in each dimension. |
orientation | The rotation of the box. |
direction | The direction in which to sweep the box. |
distance | The maximum length of the cast. |
layerMask | A LayerMask that is used to selectively ignore Colliders when casting a box. |
Creates a BoxcastCommand.