Version: 2023.2
언어: 한국어
public void SetVector (string name, Vector4 val);
public void SetVector (int nameID, Vector4 val);

파라미터

name Variable name in shader code.
nameID Property name ID, use Shader.PropertyToID to get it.
val Value to set.

설명

Set a vector parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

Additional resources: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVectorArray.